Team



Jehanne Rousseau, CEO/Producer

10 years in the industry. She started her carreer at RFX Interactive as a game designer before quickly become project manager on different handheld console games (Turok, Dinotopia, Dinosaur'us, Tonic Trouble, Antz Racing, Toonsylvania) and an Xbox project (Tales from the time of yore). She worked later as a producer for Gameloft on many different mobile games before working for Monte Cristo Multimedia as a project manager on Silverfall and its add-on, Earth Awakening on PC. She also briefly worked for Darkworks on a new project for Xbox 360.

Wilfried Mallet, Technical Director

10 years in the video game development. He began by to work for Ubisoft on projects like Tonic Trouble, Monaco Grand Prix, Strike-R (PC and PS2) and F1 racing Championship (PC) then he joined Monte Cristo Multimedia and led coding teams on projects like Dino Island, Star Academy, the Fire Captain games and finally on Silverfall and Earth Awakening on PC and a preproduction demo of Silverfall for a Xbox 360. He then worked shortly for Darkworks on a study of the Unreal Engine.

Sylvain Prunier, Lead Sound Designer

For the past 6 years, Sylvain has worked as freelance Sound Designer for several companies (Hydravision, DK Games, Cybèle Production) on different projects like Obscure 2 (PS2), My Little Flufties (DS/PC), Indiana Jones (Leapfrog DIDJ) and Garfield (PS2). He has also worked as Lead Sound Designer for Monte Cristo Multimedia on the Fire Captain games, Medieval Lord, City Life, Silverfall and Earth Awakening on PC and Kazook and Silverfall for PSP.

Stéphane Versini, Lead Game designer

6 years in the industry. He started as Head of QA for Monte Cristo Multimedia on projects such as Platoon, Dino Island, Partners… He then became Game Designer on the Fire Captain games and was Lead Game Designer on Silverfall and Earth Awakening on PC and on the preproduction demo of Silverfall 360.

Arnaud Barbier, Lead Artist 3D

7 years in video game development. He began at Monte Cristo Multimedia on the projects Crazy Factory, MicroCommando, the Fire Captain games, 7 Sins, Medieval Lord and Silverfall for PC. He then joined Ubisoft as a Senior 3D Artist on the games Red Steal 2 and Raving Rabbids 3 on Wii.

Christine Millard, Communication Manager

Freelance Designer and Art Director for more than 11 years in some very varied domains like packaging (Aesthète), multimedia (Publicis Dialog) and event creation (Publicis Events France), she has more recently worked for Monte Cristo Multimedia on the interface of Silverfall, Earth Awakening and Cities XL.

Arnaud Beaume, Lead Animator

12 years in the video game industry. He first worked and a 3D Artist and Animator for Silmarils on Deus and Time Warrior, he worked then for Brainstorm Software on the Amazonia project (PC) and for Titus Interactive on Virtual Chess 64 and Roadster Trophy (N64) before becoming Lead Animator for Nevrax on the Saga of Ryzom (MMORPG), and then for Monte Cristo Multimedia on Earth Awakening and Cities XL on PC.